![]() ![]() A rather difficult task when I consider TDE's long history. Of course this is me doing a critical analyzes of the system, pointing out their flaws (and there are more than it should be) but overall the system works, especially if you can overcome issues like this. ![]() You can find lots of this small issues along the entire book, like the absence of Armor rating on boars and bears, which have 0, while winter clothing affords 1 protection, and leather armor 2, meaning the thick hide of the boar is treated just like naked human flesh. For instance a Great Sword does 2d6+4 damage, while a Long Bow does 1d6+8 (yes, +8) damage, which results in the fact that a Long Bow will ALWAYS penetrate a Plate mail, even at the longest range, while a Great Sword can fail to do damage. That´s it.ĭamage from weapons also strikes me a big mistake, because the static component of damage is, on many occasions, more relevant that the random element, with very weird results. For instance the 3rd lvl in the Fear condition is designated as panicked, but contrary to what said designation may lead you to believe you have no chance of loosing control or run for it, no, you just apply a -3 penalty to your rolls. They opted to try to approach some areas standardizing effects, which the end results, in my opinion to be that almost insignificance of them, especially taking into consideration the designation of said effects. In some areas there´s a lot of confusion in terms of what should be included in special cases and what should be considered basic movements or abilities, e.g.m you actually need to use "AP" (character building resource points) to be able to "learn" how to charge an opponent, or adopt a defensive posture, treating such basic combat maneuvers in the same way as "Alertness" or "Riposte". Personally I think that while the philosophy behind this approaches is correct the implementation, the specific mechanism fail to deliver somewhat, meaning, while they are not bad, the overall feeling is that they could have been much better. ![]() Yes, amor is used as a soaking agent, mitigating/stoping the damage done, there´s a resource pool to power spells, etc. Like Akajdrakeh stated it´s a bit more crunchy than the 5th edition D&D, approaching some key areas in a more logical way. ![]()
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